STUDIO & LOCATION SCOUTING

If you're lucky enough to have worked on studio sound stages, even as a crew member, you should consider, for certain type of movies, to shoot in a studio.
A studio sound stage is expensive to rent. If your budget is pushing a million, you should take advantage of a package studio sound stage deal, that includes lighting and grip. Sometimes you can get sets worked into the deal. Negotiate and stay open-minded; you'll be surprised what you can achieve by shooting on a sound stage.

First of all your lighting is going to be very controllable. In addition, of course, all working conditions are improved, especially the comfort of your performers. Your sound recording will be easier -- no planes passing overhead. "Waiting on the plane!"

You come in the morning and turn the lights on. The set is lit! Proceed to work, you're going to get full days! Better quality production all the way around.
The other alternative is an empty building, such as a warehouse in a deserted area -- loud ambient sound is your enemy on sound pictures. You can rent one temporarily and build your sets and generally modify it to be as close to a sound stage as you can make it. Of course, your script may call for outdoor locations or special locations, such as a wharf, a mall, an airplane hangar, a farm or a beach. Then, you have no choice but to shoot on those locations.

Major Hollywood productions shoot even ships in storms on sound stages, and that's more cost-effective than location shooting -- believe me! But if you're making a low budget movie, forget everything I've been talking about in this section. Shoot wherever your location scouting leads you to shoot. Your production manager is usually an excellent location scout. Go out and do extensive scouting for locations. Don't leave any stones unturned in your efforts to get the best possible and practical location for your production.

Offer owners of special business locations free publicity or advertising! Any businessperson worth their salt knows the value of movie advertising! Talk up a storm. Give him an earful; but, don't let him think that he and his location are indispensable to your movie. He'll turn the tables on you and ask you for money to use his location. And if you're getting a location for free, keep up your end of the bargain. Do what you promised. Give thanks to the business name in your end credits, include an establishing shot of the business frontage or plug the product somewhere in the movie.

If you make your promise a reasonable one, you won't get burned by being forced to include a ridiculously obvious shot of something that cheapens your movie artistically. So don't promise more than what you can deliver! Never pay for a location if you can get it free. This you will say is an obvious overstatement; but, once you start paying someone on the block to use his iron gate or pool, the guy who's letting you use his house will get sore and say, "I'm letting you use my whole house and your paying me nothing -- look at that carpet!" "We'll clean it, we'll clean it!" won't get you nowhere.

One good piece of advice is, write in (into your story) an exotic location that you luck into securing. Why waste good opportunities! You'll always regret not having used it. You might be unable ever to even vacation there!

This last advice is a throwaway, but I offer it here in case somebody with a $100,000,000 budget is reading this book, not very likely but just in case: If some major studio is crazy enough to provide you with that kind of budget, and they are more frequently than ever before doing just that, start first by ... buying a country -- no, no, not a big country, a small country. I swear you can! Then use that country's land and infrastructure as location and the population, especially the army and police as your extras -- you can give some of the leaders some lines, it's okay.

Table of Contents

Part I.
The Screenplay.
Story Construction.
Script Formats.
Story-Boarding.

Part II.
Pre-Production.
Script Breakdown.

Budgeting.
Financing.
Casting.
Crew Selection.
Production Manager.
Cinematographer.
Operator/ Focus Puller/Loader/Slate.
Sound Recordist.
Boom.
Continuity Person.
Art Director.
Costume Designer.
Gaffer.
Key Grip.
Prop Person.
Make-Up & Hair.
Production Assistant.
Editor.
Equipment.
Scouting.
Lab Procedures.
Catering.
Insurance.

Part III.
Production.
Producer.
Director.
Hierarchy of Command.
Setting Up the First Shot. 
Procedure for Shooting a Scene. 
Language of Film. 
Long Shot. 
Medium Shot. 
Close-up. 
Aesthetics. 
Coverage.
Sticking to Schedule. 
Sticking to Budget. 
Directing Actors. 
Controlling Technicals. 
Special Effects. 
Special Processes and Genres. 
Finishing Principle Photography. 
Pick-Ups. 

Part IV.
Post-Production. 
Editing. 

Dialogue Cutting. 
Cutting Action. 
Techniques. 
Artistic Considerations. 
Equipment. 
The Editor. 
Editing Music. 
Sound Effects Editing.
ADR & Dubbing. 
The Mix. 
Negative Cutting. 
Printing the Film. 
The Answer Print. 
Release Prints. 

Part V.
Distribution. 
Finding a Distributor. 
Majors' Distribution. 
Mini-Majors. 
Independent Distributors. 
Distributing Your Own Film. 
The Foreign Market. 
Domestic Distribution. 
Festivals. 
Four-Walling. 
Video, TV & Ancillary Markets. 
Building Your Library of Films. 
Business Options. 
Corporations. 
Limited Partnerships. 
Public Offerings. 
Conclusions.