PROCEDURE FOR SHOOTING A SCENE

Now I'll go into a more detailed analysis of how to shoot any scene during the feature film production process. Tell your DP, with all the departments tuned in on it, what the shot is, for example, "Give me a full Master Shot of the action, or a wide shot." Then walk off to your actors and begin rehearsal. Don't put your eye to the eyepiece right away unless you're also the DP. Your DP will ask the 1st Camera Asst. to put a wide lens on the camera, in case of 35mm cameras typically a 25mm, or in case of 16mm cameras a 10mm.

The Sound Person might choose a shotgun mic, because of the wide coverage and the inability of the boom operator to get in close to the action to record dialogue without being picked up by the wide lens. The Script Girl (or Continuity Person) will tell the 2nd Camera Asst. what to put on the slate, for example, "Scene 4A, take 1." The Asst. will write, typically with chalk (although if you have money to burn, rent an electronic slate, that impresses the hell out of Entertainment Tonight, those damn electronic numbers rolling on the slate -- remember you don't need them because you're not using video synching on your sound, because you're not using video, period!) The Asst. then writes on the slate " 4A - 1." The slate is ready now.

Of course, the slate will already have been prepared before the production started, with the title of the film on top, the scene and take squares marked and labeled in the central part of the slate, the name of the DP below and the name of the Director below that. Neither the Production Company or Producer names typically appear on the slate, because film is the Director's medium -- well, I wish it were the case all the time, but all the same, if a film is picked up by a major, or any sizable distribution company, the new company will put its name on the film, and the copyright, and the Producer name might be changed to Executive Producer, Associate Producer or Co-Producer; therefore, any title that appears on the negative masters of the film should not contradict the final ownership of the negative elements of the movie. It interferes with legal matters of ownership.

In the case of the Director and DP of the movie, those are names associated with creative ownership. Distributors and studio heads don't give a damn about creative ownership. They buy your film lock, stock and barrel! You can scream as much as you want about how you made the movie and how without you so-and-so would be a nobody, but in the end the studio that owns your film can make any claim they want stick. There are exceptions, but rare.... Anyway, enough about the damn slate! Just goes to show you, there are even no minor details in the movie business.

The actors are rehearsed and the director stands next to the camera -- on the right side of it, remember? The slate person stands in front of the camera, about five to ten feet on wide shots, because otherwise the slate will be too small to read! You don't want the slate to be any closer, because then the camera operator will have to adjust the frame and the focus puller has to pull focus and all this distraction and jerky moves might screw up the proper framing and critical focus of the shot at the start of the take.

Once the wide shot is set up, framed and focused, you don't want to fuss with it for a lousy slate that won't be hard to figure since, hopefully, you won't misplace your Master! (the complete scene played out in wide shot, which is often used as reference to assembling the entire scene, that being typically a scene made up of several medium shots, over the shoulders, two-shots and close-ups. More about this in the section on editing.) Again, we're back to jabbering about the slate!
Go ahead, call for action, you've rehearsed enough and everybody knows what's going to happen.

All right! The first thing you say as director is, "Camera!" Next, don't call "Lights," even if it's your first time directing. You'll lose brownie points, everyone will think you're really pathetic -- besides you're outside in broad sunlight, you got a couple of reflectors out there (that's all you could afford,) so what "Lights!" they be that you're calling for? This is no time for being a comedian, you're about to do a Master! It's hard to get all those people coordinated, so no funny stuff, and that goes double for anybody else on the crew!

The next thing that happens immediately after you say "Camera" is that the Sound Person turns on the Nagra! Then the sound person yells, "Speed," which means the Nagra has reached steady (running) speed, therefore it'll be recording smoothly without wow or flutter! (Among other things.) The sound begins first because sound tape is cheaper than film, and a little extra sound is useful for a couple of other reasons, and also the camera comes to speed a lot faster, within four frames at sound speed.

The Next thing that happens is that the camera is turned on, usually by the operator, unless there is a complex camera move and then the 1st Asst. turns it on.
The operator or 1st Asst. (as is agreed between them) calls out, "Mark it!" and the slate person stands with the clapper stick of the slate in the open position and calls out, "Scene four, Apple , take one!" and claps the slate together by bringing the clapper down on the stationary slate! This way the slate will be held steady and visible when it's read by the lab technician off the negative roll, for the purpose of printing the selected takes! Then the slate person exits frame quickly -- without knocking any props, lights or certainly any of the actors down.

Now the director yells (this being a long shot, everybody is far into the distance usually,) "Aaaaaand! Action!"  John Ford was asked by an interviewer what was the most important qualification for a director and he said, "A loud voice!" He said that's how he ended up being a director! Of course he was joking, right? You don't know who John Ford is? Come on!

The action commences! The stage-coach enters the western town, the Marshall steps up to the platform awaiting the delivery of the captured outlaw, people scurry about, some approach the area where the stagecoach will stop and the camera is whirring along in locked (stationary) position filming the whole scene.
The stagecoach reaches the depot and the horses are pulled back and come to a dramatic and picturesque stop. The Marshall steps up and pulls open the door of the stagecoach with a scowl on his face. A beautiful damsel appears seated opposite the outlaw, who's none other than Henry Fonda (what's he doing playing an outlaw, he's a good guy ... oh, well) and he as we expect says, "Ladies first!"

The Marshall's real pissed off that the lady had to share the coach with an outlaw, (like he never read the script,) but reluctantly lets a smile play on his face anyway, and says, "Mame?" He helps the lady out and then as she's met by some family members and goes to one side with them, the Marshall receives the outlaw into custody and leads him to the jail house across the street. Okay, "Cut!"

The director turns to the DP, "Did we get that?" The DP already knows from gestures he's already exchanged with the operator that the take is acceptable, not without problems, but nothing serious. The DP says something like this, "We got it, overall it was good." Then the DP adds, "The Marshall was standing a little too close to the stagecoach when it pulled in, we lost him a little in the middle of his opening the door." "All right," the director says, "We'll cover that in a medium, what else?" The DP continues, "The actress stumbled on her dress a little -- " "I saw that," says the director, "Anything else?" "No."

The director turns to the sound person. The sound person is dozing -- nah, just kidding. It was an easy take for sound. Almost none of the sound recorded here will be used as the primary sound dialogue, because the sound person knows that the editor will be using the sound recorded during the medium and close-up shots that will be following. The shotgun mic won't record useable dialogue here; however, the sound recorded is very useful as atmosphere for sound effects of the stagecoach ambiance! It will be used by the editor most certainly in some way! The sound person says simply, "Sound is good."

The director approaches the actors with a smile and says, "That was great!" There's no need for take two! You're not David Lean, you don't have two years to do this picture!  If good-old David was a more practical director, he would've gotten to making and we would've enjoyed seeing his "Nostromo," the great Joseph Conrad novel he was preparing to shoot in Latin America. His untimely death prevented him from making this final film for which he'd tried so hard to get a studio to back him.

You almost never use a Master in its entirety. Some directors don't even shoot a Master on every sequence. If you have over $250,000 you could shoot a Master on every major sequence, however, and masters are useful in structuring and creating recognizable logistics and atmosphere for the locations and complex action sequences of your movie. But if you're about to shoot a medium of your beautiful actress as she emerges out of the stagecoach, you don't need the part that she stumbles in the long shot. And the Marshall you will establish standing all by himself in another medium, to get a read on his face and his expectant attitude toward the outlaws arrival, so you'll use that.

You did have a pretty good Master, the stagecoach came to a great stop, the cloud of dust was not too big to cover up the whole scene, the crowd looked okay (no one stared right into the camera and waved "Hi Mom!"-- now move on to your next shot.... Which is a full shot of the Marshall stepping right up to the camera and pushing his hand out to open up the stagecoach door!

Your DP and camera crew are already scrambling to follow you there with all the gear. The gaffer is repositioning his reflectors. The sound department are dragging their cables and finding themselves a spot to work from, where they'll be out of the way and comfortable. The make-up person is touching-up the Marshall. The Asst. Director is positioning the extras with the help of the Script Girl. And the continuity is concerned with repeating everything as in the Master. The camera is in place. The scene could be shot MOS ("mit out sound," half German, half English cockamamie expression coined by early German directors which means "without sound;") but, don't do it. Record sound! You need every bit of sound when you're editing, remember? Where you gonna get the money to get horse sound effects, footsteps, extras jabbering, or even the sound texture of the very environment itself? Do it now!

"Camera!" "Speed!" "Mark it!" "And action." The actor makes the wry gesture of the Marshall and pushes his hand toward the camera as though the lens is where the door handle is, and "Cut, print! Thank you, Marshall." (Use actors' character names on the set, most prefer it. It keeps them in character, and you won't have to memorize fifty people's names the first day on the set!) Next set up!

The camera flips around. Everyone gets set again. The actress appears as the door of the stagecoach is flung open by the Marshall's hand. (Use the Marshall, unless you're paying the actor $1,000,000 for two weeks and you need to save him! Because the same actor will produce the best and most consistent response from the other actors in the scene, who are being filmed now, so you don't need a double's hand -- even if you can match it well, by using the same sleeved jacket and so on; and sometimes when you're forced to use a double for whatever reason you do have to worry about matching the hand.

Now you go to close-ups of the actors' faces. You'll want to capture the surprised expression of the Marshall. The pleasant impression of the actress, and so on. You break down the scene along lines of shots that you've hopefully planned as director and which you've discussed with the key members of the crew, such as the DP and in this example the art director.

Now, some of you might be offended at the lack of artistry I seem to be suggesting, by promoting shooting techniques which are so fast and workmanlike in nature, to the point of becoming hackwork you might say. However, you should take my recommendations in the context of doing whatever you can to complete the movie. If the stagecoach sequence is a pivotal scene in the movie or if you have the budget to work for, say nine months, on the production phase alone, all right, you can get arty. So you get a crane shot of the stagecoach coming in; you shoot some of your shots through the windows of certain buildings that will figure in the upcoming sequences; you might position certain bits of action in these buildings' windows, where some characters can even engage in certain bits of dialogue, pertaining to the outlaw, let's presume, as they look out the windows; you may shoot through the carriage window from opposite sides, sort of over-the-shoulder angles of the outlaw, the lady and the Marshall; and generally you can get all kinds of effect shots or gags, as they're called sometimes, by using fog machines, fans, dolly shots or whatever your imagination comes up with.

Just remember, if you do any of the sorts of things I've mentioned, without the budget or time, you'll never (as in forever) finish your picture, you might get sued by your investor(s), you'll lose the respect of your coworker and you may never make another movie again! There are always exceptions, right? And there's an exception with this example: you can do everything I suggested above, plus some, in complicating the sequence, if your movie is about what happens when this stagecoach comes into this town in the old west! And then of course if that's the case, why go ahead, but be prepared to show your movie on an old beat up TV set to your friends, (them being your only audience,) when you're past your prime and the wife insists, "Go on, Joe, show us the western!" You might be laughing again and saying, "So how come 'Joe' didn't blow his brains out?"

"Go ahead, laugh, laugh," as Solieri said in AMADAEUS (and Mozart laughed his cute little laugh); but, just make sure that you learn from the example of shooting the stagecoach sequence, keep it simple, don't get carried away, don't try to impress "the stars" on the set -- there will be time for art, later! Let's take another example, a different type of scene and run through the same procedure for filming, just to give you a bit of variety, so you can more easily apply the technique of shooting a scene.

The example is of a "variety show" movie sequence in a feature film. There's an audience, a stage and actors off-stage waiting to go on. The camera is set in the center isle, in the middle of the audience, say in a five-hundred-seat hall. The stage is empty. Below and to one side of the stage, in the basement, the actors are getting ready to go on, some are in dressing rooms putting on make-up, others are by the stairwell chatting and giggling. Make sure the 1st Asst. Director knows they're supposed to chat and giggle, otherwise he'll yell at the top of his lungs, "Quiet on the set!" every five seconds.

The Director calls out, "Camera." The sound person shouts, "Speed!" The operator turns on the camera, and says, "Mark it!" The slate is taken, a beat for everything to quiet down -- this in a musical scene, then the 1st Asst. Director (from the stage area, where he has the vantage point of seeing both the orchestra and the actors) yells (pre-arranged), "Orchestra!" The orchestra strikes the first notes and commences the opening number. The Director signals with his hand for "Action!" The PA pulls the curtain. The 1st Asst. Director waves the actors on-stage and the number begins. Suddenly the stage is full of singers, dancers and all kinds of characters. The Director is beaming with pride. One hand signal and all this wonderful music, singing and dancing -- all for the Director! No wonder everybody wants to direct!

All right, when does the Director yell, "Cut!"? If this is a Master Shot he continues to the end, regardless of minor mistakes or flaws in singing or dancing. If it's a three minute number, the Director might do two, three, four or five takes. There might be one "perfect" take, which can be used in it's entirety; but most of the time the whole number is going to be cut up with mediums and close-ups of the performers, singers, dancers, actors coming up from the basement (filmed later, set-up by set-up,) shots of the audience or of certain characters, and so in the end the editor might use bits and pieces of every take!

So if you're a smart Director, keep a sharp eye. Did you get every bit of the action and the singing from among the total of all the takes that you did? Are the bits and pieces in nice long chunks that could be editorially easy to manipulate? Then you really don't need one perfect take. But again, if you have the budget, this is where another exception comes in to the rule I went crazy over when discussing the stagecoach sequence. This is a musical, you might just want to use one take of the whole number. Go ahead, get one "perfect" take. Now, you're calling me all kinds of names, I know... But, do this only if you have the budget, like a million smackeroos, I mean! There are a couple of other reasons you might want to have a perfect take. Someday, you might want to run this perfect take alone in a promo, commercial, trailer or as part of a documentary that encompasses only that number, and not the entire sequence as it appeared in the movie! You're contemplating a long career, right?

There are many complex types of shots that require more than one "Action" call. For example, a scene is filmed, lets say a gangster pulls up to a gas station, gases-up and pulls a gun at the attendant ... and laughs (why shoot him, there's too much violence in movies, let's act responsibly here). The attendant backs off, the gangster drives off, the dust of the car settles and now, by pre-arranged instruction, the Director call, "Second Action!" And here another actor steps up to the gas pump and does some lines of dialogue with the attendant, let's say.

If a second camera is being used on the scene, then you will need both cameras running simultaneously and two slates may be used, Camera A and Camera B, and again there may be more than one action if there is an explosion to be set off or some other action is to occur later during the take. With such special types of shots, there are many ways you can plan the "Action" calls and "Hand signals" to be able to facilitate the filming of complex takes, while allowing the sound person to get good, useable sound without excessive directorial instructions interfering with the recording of the scene!

Now, we've come to sound. Sound is just as important as picture! On low budget pictures -- and as far as the studios are concerned everything I'm talking about is low budget, because at this writing, major studio movies are well past the $25,000,000 mark set five years ago, with some movies costing over $100,000,000, for example Kevin Costner's WATERWORLD -- Call me, Kevin, I'll tell you which country you could've bought and still made your picture! --- as I was saying, the independent distributor listens for the quality of the sound track in judging what the value of the film is. When the sound track sounds bad or is below standard, the distributor typically asks, "Was this thing shot in the garage?" Often the answer from enthusiastic film makers is, "Yes!"

Distributors just don't understand, that young film makers feel that the movies they shoot in the garage are better than some of the majors' products! And sometimes they are! Otherwise why am I writing this book! So ... do good sound recording in your film. Spend your money wisely, however. There are some equipment that should not be rented when you don't have the budget to work with such equipment! For example, Radio Mics! You're saying, there he goes again harping on radio mics.

Sure, it's nice to have a boy and girl scene on the other side of the river, with the camera tracking on the other side of the shore, the water is shimmering and the long lens creates magic across the water and trees passing between the camera and the actors; but, wait a minute, do you have the time and money to rig up such a scene, what with the dolly tracks and the radio mics and the number of logistics of directing actors from across a river?! Is this scene important for your story?
Now, don't get me started again. We're trying to talk about sound here.

Use a boom. Put a mid-range mic on it. Have the boom operator flip the thing between your actors ... Don't ask such questions! What do you mean, "A stereo mic?" And then you've got to rent a stereo Nagra! You want to spend your money on that? Does anyone have more money than Spielberg available to him when shooting a movie? He used stereo recording on RAIDERS OF THE LOST ARC! The editors couldn't edit in stereo, the tracks got screwed up, they had all kinds of problems. They had to re-record everything back to mono and then re-synthesize the stereo from mono -- which they could've done by recording mono in the first place! Get my point? You're better off working with a limited budget! You won't be tempted to go off the deep end!

Besides, the mid-range mic with the boom produces the same realistic perspective as the camera lenses and the resultant frames and angles of the shots are matched by the aural perspective of the mic placements, since these placements are by the very necessity of having to keep the mic out of the shot the correct perspectives of the sound as is experienced in the pictures!
Therefore, a close-up should sound like a close up, a medium shot like a medium shot and, yes, even the long shot should sound like a long shot! (I didn't mean "So you shouldn't hear it!" You're really too much, you know, why are you putting words in my mouth?)

The shotgun mic works well to give the perspective of certain long shots, especially when you're not working on the set and when the ambient sound will prevent you from using the same mid-range mic you've been using on everything. One other bad feature of the radio-mics, besides their unreliability (signal loss, rubbing against actors and destroying lines in action scenes, sometimes at the slightest movement of the actor and the unnecessary expense of renting a headache -- OK, OK, I'll lay off,) the other bad feature is that the dialogue sounds the same in the long shot as in the close-up. Take an example of a couple of detectives walking through a crowded park. The two actors playing the scene are rigged up with the mics, say beneath their neckties, with the transmitting units patched to their backs (but the camera doesn't pick up the lumps on their backs.) And as they walk through the crowd, the camera is holding tight on them, in a sort of a two-shot.

And on the screen when you're viewing the end result of the scene, you hardly hear the characters talking away around them as if they are silently mouthing their speech, like they were mutes, or something was wrong with them. Well it's something wrong with the scene, with the execution, with the technology, I mean it's just as wrong as if your nose was protruding from the back of your head and you had one eye in the middle of your face where your nose was, get my point?
And as for the sound of the two actors, it's just awful. I mean, you can hear it all right, especially if they did 10,000 feet worth of takes on the scene; but, the quality of the sound is tinny and the perspective is all shot to hell!

If your budget is over $500,000 and you have an intimate scene of Clark Gable dancing with Scarlet O'Hara, go ahead, use radio mics! Why not, how many fortunate Directors are there who get to shoot such a scene, and the audience would forgive you the false perspective of the sound; after all, they want to hear the intimate whispers of the lovebirds without the foot-shuffling and jabbering of the drunken extras playing your scene (you've made them wait all day, what else did you expect them to do anyway!) See, I'm willing to retract on any point. I'm not a despot. This is not a didactic how-to book on film making!

Make sure your sound crew records ambient sound on every set and location you work. Nice, clean and long sound takes, so that you can loop them in re-recording when you're in the editing phase. Also, the sound person should record for you special sounds that can save you a lot of trouble later in editing. Some typical examples are: sounds of doors, of doors opening and closing (they all sound different,) sounds of water splashing (when such scenes are filmed,) footsteps and hoof beats of horses and animals (when such types of scenes are filmed or are contemplated for dream sequences, flashbacks,) sound of helicopters, farm animals, crickets, ocean spray (always when such sounds are needed, of course.) The main point is to make sure that you get as much done as is possible, so that you don't have to go out and rent the equipment again and do the kind of sound takes which could've been reasonably anticipated.

The Script Girl should run the stop watch on every take, record as much information as she can reasonably get from the different crew members, especially the camera and sound crews. For example, the Script Girl writes down on the script itself such information as the Scene and Take number, the length of the take in time and on the page (by drawing a line through the middle of words on the page.) This information becomes invaluable to the editor when the take that is selected by the Director when the Director calls "Print!" (circled on the camera report by the 2nd Camera Asst. and printed by the lab) is not acceptable or adequate for the editorial purposes, for one reason or another.

At the end of the day, the Script Girl prepares a report for the Director and the Production Manager (a great Script Girl types the report at the end of each day,) and this report includes notes on everything from observations of clothing, make-up and screen direction of the action, to lenses used with corresponding f stops (lens aperture opening, indicating the light levels used in filming each scene,) to totals of each and every take use and the total effective running time achieved at the end of each day! The main point is guarding matching of continuity from shot to shot and especially to enable the crews to match shots after interruptions or out-of-sequence shooting taking place over several weeks of shooting sometimes!

The Make-Up and Hair Artist fuss over every shot, making sure that everybody in the scene looks right. The Art Director and Prop person make every shot as good as they can make it, under the time constraints that they have to work. Stunt people observe the action scenes and take over the role of the actors they are covering, replacing them whenever the action may cause them undue amount of stress or injure them, such as falls (sometimes from heights of 75 feet, expertly performed over air-inflated giant cushions that are kept out of camera view,) punches, kicks, rolling down stairs, climbing ropes, crashing through fake glass panes, falling off horses, diving from exploding helicopters -- (need I say more? You've seen it all!) -- or other dangerous stunts.

It's nice if the writer is on the set, secretly of course, so that certain types of opportune elements can be written into the script or to resolve certain difficult situations or unexpected developments of the project. I say this with a lot of trepidation, since a writer can also kill you on a set. The Writer might engage you in endless discussions, "This is how I envisioned this would be filmed!" Or, "This sequence should be a lot longer." Or, "I didn't like the way that line was done!" 
Now I'm starting to get excited. Or the Writer starts to coach the actors behind your back and they seem to be doing better! Well, you asked the Writer on the set, right? No it was not my idea! I said, "Secretly!" And here's the rub, can you keep the Writer "in the bag" like a cat?

The Production Manager/1st Asst. Director also maintains the scheduling of actors on the set and in make-up, the crew and equipment effectively deployed, the catering timely and the food warm and the workings of the set all in good order.

Table of Contents

Part I.
The Screenplay.
Story Construction.
Script Formats.
Story-Boarding.

Part II.
Pre-Production.
Script Breakdown.

Budgeting.
Financing.
Casting.
Crew Selection.
Production Manager.
Cinematographer.
Operator/ Focus Puller/Loader/Slate.
Sound Recordist.
Boom.
Continuity Person.
Art Director.
Costume Designer.
Gaffer.
Key Grip.
Prop Person.
Make-Up & Hair.
Production Assistant.
Editor.
Equipment.
Studio & Location Scouting.
Lab Procedures.
Catering.
Insurance.

Part III.
Production.
Producer.
Director.
Hierarchy of Command.
Setting Up the First Shot. 
Procedure for Shooting a Scene. 
Language of Film. 
Long Shot. 
Medium Shot. 
Close-up. 
Aesthetics. 
Coverage.
Sticking to Schedule. 
Sticking to Budget. 
Directing Actors. 
Controlling Technicals. 
Special Effects. 
Special Processes and Genres. 
Finishing Principle Photography. 
Pick-Ups. 

Part IV.
Post-Production. 
Editing. 

Dialogue Cutting. 
Cutting Action. 
Techniques. 
Artistic Considerations. 
Equipment. 
The Editor. 
Editing Music. 
Sound Effects Editing.
ADR & Dubbing. 
The Mix. 
Negative Cutting. 
Printing the Film. 
The Answer Print. 
Release Prints. 

Part V.
Distribution. 
Finding a Distributor. 
Majors' Distribution. 
Mini-Majors. 
Independent Distributors. 
Distributing Your Own Film. 
The Foreign Market. 
Domestic Distribution. 
Festivals. 
Four-Walling. 
Video, TV & Ancillary Markets. 
Building Your Library of Films. 
Business Options. 
Corporations. 
Limited Partnerships. 
Public Offerings. 
Conclusions.